Suddenly your whole system is a lot more efficient. What’s better than one watering can? Two watering cans. Irrigation’s too expensive, sprinklers aren’t precise enough, and throwing water balloons at your garden seems like it’d cause a whole bunch of other problems…so what do you do? And sure, it’s only a few seconds at a time, and yeah, you could probably let it go, but the only thing you love more than gardening is efficiency. That garden-watering method gets the job done, but you can’t help getting a little impatient while you wait for the watering can to fill up, and you’re sick of turning the spigot on and off every couple minutes. In this case you can think of the spigot as the process generating the data, the watering can as the buffer, and the plants as the process receiving the data. You put it under the tap, fill it up, turn off the tap, and take the watering can to give your thirsty plants a drink. Think of it like this: Say you have a big garden that needs watering, so you grab your watering can and walk to the nearest spigot. They’re frequently utilized to smooth out dataflows when there’s a difference between the rate data is received and how quickly it’s processed, or if those rates vary from moment to moment. Buffers can be virtual or have a dedicated physical location in your computer’s RAM, and they can be used for everything from shuttling data from input devices to output devices to moving data between processes. In computing terms, a buffer is a piece of your computer’s memory that’s used to shuttle data from one place to another. You need to learn to walk before you can run, and you need to learn what one buffer is before you know why you’d want to triple buffer. It won’t help much yet in our explanation, but here’s a quick video of a YouTuber trying to demonstrate some visual differences with triple buffering on and off: It isn’t a difficult concept to understand, but you need a little background and recontextualizing before it makes sense. Triple buffering isn’t a common term or technique, and it’s only tangentially related to buffering’s colloquial definition. It can’t mean multiplying those irritating pauses by three or anything like that, so it stands to reason that the “buffering” in “triple buffering” means something else entirely. Like a lot of other computing terms, however, buffering means different things in different contexts. If that’s the case, you may be under the impression that buffering is what you call the irritating pauses that happen when your internet connection isn’t fast enough to keep up with your viewing habits.
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You’ve probably heard the term buffering before, especially if you’re old enough to remember what watching videos on your phone was like back when 3G coverage was spotty and 4G wasn’t even in the planning phases. 6 Final Thoughts & Recommendations Introduction